You are battle-weary. Your armor is scanty and your countenance is loathsome; you tire of the swords flicking at your neck. But you have a duty. There is nothing you can't take.

TAKE is a work of parser-based interactive fiction by Katherine Morayati, originally written for the 2016 Interactive Fiction Competition.

TAKE was developed in Inform 7. It can be played in-browser, but a downloadable version is available. It requires an interpreter, a list of which can be found here.


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TAKE.gblorb 694 kB